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Double Fine's Kiln Is Another Gloriously Weird Win for Xbox's Oddest Studio

Double Fine, the studio behind Brütal Legend and Psychonauts, is quietly having one of its best runs in years. Their latest release, Kiln, is a multiplayer brawler built around pottery and adorable spirits — and it's as strange and delightful as it sounds.

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Double Fine's Kiln Is Another Gloriously Weird Win for Xbox's Oddest Studio

Xbox's Weirdest Studio Is on a Roll

Double Fine Productions has always marched to the beat of its own drum. Founded by Tim Schafer — the mind behind classic LucasArts adventures like Grim Fandango and Full Throttle — the San Francisco studio built its reputation on games that defy easy categorization. Brütal Legend was a heavy metal open-world comedy. Broken Age was a point-and-click adventure crowdfunded before crowdfunding was mainstream. Psychonauts was a platformer set inside people's minds.

Then came the Microsoft acquisition in 2019, and for a stretch, the creative output slowed. For years, the studio's only major release under the Xbox Game Studios banner was Psychonauts 2, a long-awaited sequel that, while excellent, left fans wondering if corporate ownership might be sanding down Double Fine's rough, idiosyncratic edges.

Those fears appear to have been unfounded.

A Lighthouse, Then a Pottery Brawler

Last year, Double Fine released Keeper — a quietly beautiful game about a sentient lighthouse keeper navigating solitude, memory, and purpose. It was the kind of small, emotionally resonant experiment that big publishers rarely greenlight, and it signalled something important: Double Fine still had the creative freedom to make truly strange things.

This week, the studio followed it up with Kiln, and if Keeper was contemplative, Kiln is chaotic in the best possible way. The game is a multiplayer brawler — but rather than grizzled warriors or sci-fi soldiers, you play as spirits duking it out in a world built around ceramics and pottery. The aesthetic is soft and handcrafted, the combat surprisingly deep, and the whole thing radiates the kind of joyful weirdness that's become Double Fine's calling card.

Why This Matters

The games industry has had a rough couple of years. Layoffs have swept through studios large and small, publishers have grown increasingly risk-averse, and the pressure to chase live-service models has pushed many developers toward safe, monetization-friendly formulas.

Double Fine's recent output is a small but meaningful counterpoint to all of that. Keeper and Kiln are both original IPs — no sequels, no franchises, no battle passes. They're the kinds of games that exist because someone had a weird idea and was given the space to see it through.

That Microsoft, one of the largest companies in the world, is the entity enabling this creative freedom is genuinely surprising. Whether it's a deliberate strategy or just the result of Double Fine's particular leverage and culture, the outcome is the same: two inventive, wholly original games shipped in under 12 months.

What's Next

It's unclear what Double Fine is cooking up beyond Kiln, but the studio's recent momentum suggests they're in a productive, confident phase. For fans of games that take risks — games that ask "what if a lighthouse had feelings?" or "what if fighting games were about pottery?" — that's genuinely exciting news.

Kiln is available now on Xbox, PS5, and Steam.


Source: The Verge

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